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Here, the values SAM applied to the character that you chose in the Actor field are shown and can be adjusted to your liking. Overrides: Same button as the one under the general tab. In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you.Īctor: Choose which currently loaded male actor you want to alter. The "Original Values" buttons reset your inputs in this menu. Here, you can adjust the proportion of the Samson and Samuel moprhs to your liking. It is set to a believable value by default. The Scale multiplier affects all male NPCs. This can stress the engine considerably as NPCs are loaded and unloaded more or less all the time. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game. NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. However, the schlong options won't be present if schlongs are disabled in the general tab. Most of these options are fairly self-explanatory. Very useful if you start new games often. For trouble-shooting purposes only.Įxport/Import settings: all your settings can be saved and loaded via these buttons. Overrides: this button resets textures applied to all characters. If disabled, schlongs will be replaced by black underwear. Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become.Įnable schlongs: If enabled, all male characters will have genitals. If disabled, this rule no longer applies.
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For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37. Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. Adjust race offsets in the "Races" tab.Ĭlass morph offsets: If enabled, SAM will also morph NPCs to fit their assigned class (muscular warriors, thin mages, etc.) Most of the options here alter the way SAM assigns values to NPCs.Įnable Automatic Race Settings: If enabled, SAM will morph NPCs according to their race. To get the most out of SAM, you are encouraged to adjust SAM's settings in its MCM to your liking. Latest version of Racemenu (unless SAM's skeleton is overwritten by XPMSE, see above) Items that have not been refitted will lead to visual issues when equipped. NOTE: Only armor, clothing and accessories that have been refitted for SAM specifically will work as intended. More armor and other optional content available on
#HOW TO INSTALL BETTER MALES MOD SKYRIM PATCH#
SAM Optional Moonlight Tales Essentials Patch -shape-atlas-for-men/ Moonlight Tales - Werewolf and Werebear Essentials SAM Vanilla Refits -shape-atlas-for-men/įNIS (toggle "Skeleton Arm Fix" ON when running the FNIS tool) SAM Textures (SD, HD or third party) -shape-atlas-for-men/ To create a nearly unlimited amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100.įurthermore, SAM adds male genitals, also lovingly called schlongs, that can be morphed, scaled and toggled on and off in-game, 5 different degrees of body hair,īeast Character support, Werewolf support and 13 poses. "Samuel" - Fat, almost pear-shaped body form. "Samson" - Muscular, top heavy body form. This is achieved by introducing three basic body types: It introduces a wide variety of body forms that can be assigned directly or randomly to male characters in Skyrim. SAM is a male body replacer mod for Skyrim (32-bit version) and is meant to replace SOS (Schlongs of Skyrim). Please do not distribute SAM or its assets in total or in part on any other website than
#HOW TO INSTALL BETTER MALES MOD SKYRIM MODS#
Like I already stated, I havent worked with SAM/Skyrim in almost 2 years now, so I have no idea what was exactly changed, and pretty much forgot a great deal of how things work, but I will get back on working on Skyrim/SAM mods once the SSE (Skyrim Special Edition) is released This is just an "emergency" upload, so people will still have access to SAM, since its now being removed from Hall of Torque.